My laptop is swaying back and forth Comment by codeytherhino The gunship seems to be a little touchy. Twice I landed on what appeared to be solid ground for the ship and I clipped through and plummeted to my death. The second time I tried to enter thought the hole on the bottom of the ship and going up the stairs to the deck when I clipped through, so I'd suggest landing on the deck like a normal person if you don't like falling to your death.
Comment by KaoShaman's comment did it for me! I had never had trouble with this quest before, but then I turned my graphics down to run 25 man raids, and ever since I have struggled to find the ship. Turning my graphics from Low to Good I was able to instantly spot the ship, rather than being in a world of fog. Comment by guatafu If you look at the World Pillar large structure where you start, in the middle of Deepholm , it has red spikes at the top where it broke.
The gunship flies at the same level of these. Once you get to the gunship go to the back and there you will meet the npc. Comment by Fluffmeister Myrla has the most ridiculous accent ever. Comment by anavette I wanted to add a quick tip to finding this ship that made a huge difference for me. I have to keep my environment detail to fair and so this causes me to see just about nothing off in the distance. When you are done put it back to the low settings because if your computer is like mine it will lag.
Hope this helped. Comment by i have landed on the ship but there is no one anywhere on the ship. Its driving me nuts. Comment by I see the gun ship, but there's nothing and no one on it Comment by jeanp If you find the gunship but there is nobody on it as I did , then log out and log back in again.
Comment by Ebag Any way to do this quest without mount flying? Thanks all for your patience and understanding while we were working on it. Please, if you are still experiencing this issue let us know so we can look into it.
We are already investigating and looking for a solution to this and will update this comment when it gets fixed. Thanks for your patience. Comment by albinoette Turn left and start flying upwards when you leave the Temple of Earth. Any that you have not relieved yet will be marked by a large blue arrow. Return to Earthcaller Torunscar. Accept the follow-up, Imposing Confrontation. You will find Boden the Imposing walking around near 49, Make sure you are at or near full health.
Land somewhat close to him and use the Earthen Ring Proclamation. After he pretty much laughs in your face, return to Earthmender Norsala and turn in the quest. Accept Rocky Relations. Fly to Diamant the Patient. Turn in Rocky Relations. Once you have finished the steps above, go to Go to an open area of the camp. Mount up as soon as you get the quest complete message. Return to the Quartz Stonetender and turn in Loose Stones. Turn in the other two completed quests to Diamant the Patient.
Accept Violent Gale. Fly northwest to the Scoured Reach. You will find Felsen the Enduring there, at about 52, Get close enough that he starts talking to you. Follow his instructions by flying northeast to the entrance of the Crumbling Depths 58, As soon as you get close enough to the entrance, Violent Gale will auto-complete.
Click the notification box to turn it in. Accept the follow-up you are offered, Depth of the Depths. Head into the Crumbling Depths. I wish I had a map of this place as it would make things much easier. Follow the main path until you reach a fork.
Stay back a bit from the path that goes left and right from the main tunnel. Wait for the Colossal Gyreworm to go by then start running down the right fork. Follow this around until you reach a small branch to you right. Duck into this and wait for the elite to path by again, then continue up the tunnel, following the elite. Take the next right. You will find yourself in a large chamber. Hug the wall to your right until you enter a short tunnel.
Follow this to another chamber. Keep hugging the right wall and enter the first tunnel you come to. This will lead to the chamber with the stone you are looking for. Click on the stone in the center of the chamber to turn in Depth of the Depths. You will be offered a follow-up, A Rock Amongst Many. Take the exit directly in front of you, into another tunnel.
Keep the wall on your right side as you follow this tunnel. At the end of it, you will drop down into the large central chamber. To your left is the circular tunnel that the Colossal Gyreworm paths around. Wait for him to go by, then follow him down the right fork.
There will be some stones blocking the way, but they can be hopped over. Take the first right you can, and follow this tunnel all the way to the exit. Turn in A Rock Amongst Many. Accept Entrenched. Fly across the zone, to Turn in Entrenched.
Head into the area west of Kor. Kill 12 Jaspertip flayers in the area. While doing that, click on the remains of Dormant Stonebound Elementals to reform them. You need to do this 6 times. Also, collect any Chalky Crystal Formations you see on the ground until you have 8.
You can also sometimes loot them from the flayers you have killed. Turn in Putting the Pieces Together to Berracite. Turn both remaining quests to Kor.
Get the quest Pebble. Look around. There should be a small earth elemental named Pebble standing near you. Talk to him to turn in the quest and accept his follow-up, Clingy. Mount up and fly to the large green crystal formation to the south. Land at about 30, Land and wait for Pebble to show up. This will attract a group of flayers. Once you have killed all of them, you should get the quest completed message. Speak to Pebble to turn in Clingy.
Accept the follow-up, So Big, So Round…. Fly back to Kor the Immovable]. Turn in So Big, So Round…. Head to the shelf to the northeast. Loot any Petrified Bats off the ground. The basilisks in the area can also drop them.
Once you have collect 12 Petrified bats, turn in Petrified Delicacies to Pebble , who should still be following you around. Find Gorgonite , a large basilisk, at Kill him to complete Rock Bottom. A Son of Kor will show up to help out. Try to dodge the boulders he chucks.
Fly back to Kor to turn in the quest. Take both quests he offers you, Steady Hand and Rocky Upheaval. Fly up to the Pale Roost. You will find Terrath the Steady at the center of the area.
Turn in Steady Hand. You need to do this on a ground mount. Speak to Terrath and tell him you are ready. A group of Opalescent Guardians will spawn. This group will follow you and you need to get 5 across the eastern section of the Pale Roost, past all the stone dragons. The best way I have found is to run northwest to about Just keep doing it until you get 5 across. Pick up both available quests, Hard Falls and Fragile Values.
Go west, out into the Pale Roost. You will see Stone Dragons falling to the ground. Attack them before they manage to take off again.
Kill 6 to complete Hard Falls. Search the area until you find two stone troggs with a basilisk in a net. Kill the two troggs and loot them to get a Stonework Mallet. Return to Terrath the Steady. Accept Resonating Blows. Fly west to the Pale Resonating Crystal Terrath will come and toss you up onto some floating rocks. Jump from rock to rock until you reach a cluster of rocks all on the same level. You will attack Aeosera from these rocks.
When she targets the platform you are standing on, jump to another and continue to attack. Continue attacking and jumping from rock to rock until she surrenders.
Return to to Terrath the Steady and turn in Resonating Blows. Fly to Turn in Rocky Upheaval. Gorsik will now have three quests available for you. While completing the next steps, kill Fungal Behemoths and Doomshrooms.
Go north until you find Windspeaker Lorvarius Speak to him to turn in Familiar Intruders. Accept the follow-up quest, A Head Full of Wind. You will have a little tornado following you around for a bit. Wander around the Crimson Expanse, killing mushrooms and Behemoths, until you find a cloud of red mist floating around.
Run into it to let the tornado pick it up. You will get a debuff that will cause some minor damage, but it is nothing to worry about. Return to Windspeaker Lorvarius. Turn in A Head Full of Wind. If you have not already done so, finish killing Fungal Behemoths and Doomshrooms until both Doomshrooms and Gone Soft are complete. Go back to Gorsik the Tumultuous.
Turn in all your quests. Accept Shaken and Stirred and Corruption Destruction. Find Ruberik at Accept Wrath of the Fungalmancer. Right behind Ruberick, you may have notice there are troggs raining from the sky. Kill 8 of these Verlock Pillartumblers to complete Shaken and Stirred. Go in the direction Ruberick is facing, until you enter Fungal Deep. Follow the cave down until you run into Earthmender Norsala. If you reach a point where the path splits off in different directions, it means someone else is doing the event.
Wait a couple minutes and she should re-appear. Speak to Norsala and let her know you are ready to start the event. She will run forward and confront Fungalmancer Glop. He will start whining and run off. Follow him, attacking when you can. Be sure to watch out for the mushrooms he throws each time he stops. They will start small and begin growing, eventually exploding for a moderate amount of damage that hits everyone within 5 yards or so.
You can stop this by attacking the mushrooms. Once Glop makes his last stand and is finished off, take the path to your left, then turn right to head out of the cave. Turn in Accept Wrath of the Fungalmancer to Ruberik. Fly up and east, to the area around 73, Find 8 of the Verlok Miracle-Grow , which will be on the ground and in crates all over this area. Return to Gorsik the Tumultuous. Turn in Shaken and Stirred and Corruption Destruction.
Accept the follow-up, Audience with the Stonemother. Watch the mini-event that takes place. Turn in Audience with the Stonemother to Earthcaller Torunscar.
Accept Rallying the Earthen Ring. Go into either of the two rooms near the back and talk to members of the Earthen Ring to get them to head off to the fight. You need to talk to 5 total to complete the quest.
Accept Our Part of the Bargain. Fly to the Halcyon Egress and fine Therazane at Turn in Our Part of the Bargain.
Find Boden the Imposing just to the south. Accept The Twilight Flight. While completing the other two quests, kill any 15 Twilight Cultists. Go south to the tower near At the very top of the towner, you will find High Priestess Lorthuna. She does not hit hard at all, but will periodically cast a voidzone-like spell that you should move out off before it goes off. Once you are finished with her, head west, killing cultists as you go, until you find Boldrich Stonerender.
After you finish off Boldrich, hed south and a little east to where Zoltrik Drakebane is holed up. At that point, he will slow you then run away, to a waiting dragon. Luckily, one of the Stone Dragons shows up to give you a way to chase him. Do so and continue to fight Zoltrik. It is possible to kill him while still on the dragon, but if you cannot he will eventually force you both onto a floating boulder.
At this point, it is just a straight-forward fight until he dies. Turn in The Twilight Flight. Fly north, back to Therazane. Accept Word in Stone. Congradulations, you have secured the third world pillar fragment.
Elemental Ore. Fight Fire and Water and Air with Figuring out how to make quests. Hero's Call: Deepholm! Lingering Twilight. One With the Ground. Preserve the Evidence. Questflag for Captain's Log. Rescue the Stonefather Shatter Them! So Big, So Round The Axe of Earthly Sundering. The Fragment's Inside. The Middle Fragment.
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