Why is legendary souls so hard




















Thread starter CyberEvil Start date Jan 31, Status Not open for further replies. CyberEvil [09] Warrior. Fuck you. For every absolutely amazing part of the rest of this game, you were included just to make sure we weren't too happy. Cheating, input-reading AI. The hard AI in the other modes?

Uses setups, baits, and competitive-play-viable combos. This mode? A demon possesses the AI. One that thinks human rage tastes quite nice, thank you very much. Rant aside, I finished this this morning at something like AM. Game stopped counting at 99'59'99 and I figure it was something like two hours. To be fair, actual game time that involved me not staring open-mouthed in shock and horror as I was picked apart by Edgemaster rocking Alpha Patroklos' style was probably about an hour and a half.

I actually stopped playing a few times. The day I see a human player rock that kind of speed, precision, and accuracy will be the day competitive Soul Calibur has its Michael Jordan. It's unreal. Anybody else finish it? I used Alpha Patroklos myself, so that may have contributed to my terrible time with it never used Setsuka even once before and kind of learned as I went.

Laugh hysterically as the AI is repeatedly destroyed. You're welcome. I completed it in less than an hour, with breaks. It was pretty bad, but I think you'll survive. Ac [09] Warrior. LIke we all know, the AI on this game is very excellent, i will see many players still getting beaten by the AI themselves instead of other people.

I couldnt get past him either, finally had to go to bed. My main problem is that They took out my yun and I'm not very good with anyone else, I'm trying to pick up xiba, but I have no idea how to use him and I still cant figure out just guarding, I'm spending all night in training today so that I can go back and whoop his ass Legendary Souls I haven't played it yet I'm trying to test some more setups for aPat before I move into anything. Cjiddy [10] Knight. It was a nuisance to complete, but what really irritated me was Edge Master with Setsuka's style.

Made me sad and even more difficult. Life moves in mysterious ways. Leinahtan [10] Knight. Sure it'll be harder but it's the bad kind of hard. Most games that have difficulty options just become tedious bullshit on the highest level. I'd make a comparison to hot sauce.

Anyone can dump a bunch of pepper extract, vinegar and salt into a bottle, slap a picture on the label of a donkey shitting out a nuke , and call it the spiciest hot sauce around. Or you can actually make something that has a lot of heat, but also good flavour profile. One is a low effort gimmick, the other is something with purpose and thought behind it.

I mean, it sounds like you're bad at Fifa. There's nothing wrong with that, but that's not remotely the same thing as the game being 'hard'.

I have a serious question, are we sure fourthline isn't just the worlds most advanced spam bot? I jest of course, and for all the questionable statements in his posts he has certainly brought character to this forum. I mean, at the end of the day intent doesn't necessarily matter when it comes to game design. I've played MANY fighting games where I am sure the devs thought they made the most balanced thing ever and even I can figure out an infinite in the first few hours.

Similarly, Smash is intentionally not balanced or meant to be competitive and by just disabling half the game there is a very competitive scene. But I also don't think most shooters and Souls are going for the same thing. When a shooter wants to get "hard" it cranks up the health and turns on the aimbots.

But, for the most part actually probably not given the full breadth of gaming history but just roll with it , the goal of most shooter enemies is to be set dressing for the level as a whole. Barring the cases where they spawn from out of nowhere or sometimes right in front of you Most of their arguments definitely come from a dunning kruger space but they;'ve raised some really interesting topics and aren't advertising external sites.

If they are a bot, they are a bot I am mostly fine with. What I have a bigger problem with is the crowd of folk who follow them around and engage in ad hominem bordering on harassment. Respond to their arguments and optimally don't engage when things turn to personal attacks. Don't be a peanut gallery that gets off on saying "ha ha, they suck". Because when folk do shit like that it means they are the folk making a community a worse place AND it makes for an incredibly hostile environment that tends to, at best, foster an echo chamber and, more often, just foster an incredibly hostile space where everyone wants to dunk on other people see twitter.

Dark Souls got a bad rep for being "hard". Not saying it's easy, but yeah, if you put probably any sports game on its hardest difficulty i assume that's what legendary is the computer is usually cheating, playing with stats you otherwise wouldn't have access to, making decisions faster than you can, etc.

Dark Souls is almost exclusively fair to you. There are some exceptions that prove the rule, notably the hunters in Bloodborne and some enemies in Dark Souls 3 that attack using your animations, but swing far more often than you can, inferring they don't use stamina like you do.

In sports games, difficulty increases usually apply some kind of baseline stat increase across the board among other things to your opponent. CoD:WaW have been released at around the same time Damon's Souls was release and its hardest difficulty is way harder than Demon's Souls.

On that difficulty you could pretty much get around five grenades at your location in addition to the barrage of bullets hailing at you. Demon's Souls came in at time when video games are becoming too easy that's why it had the infamy of being known as hard especially when it had no difficulty options. And yeah, i do agree that legendary fifa is way harder to most people here. Dark Souls may be 'somewhat hard' but it's still a game that when you pick it up you only need minutes to get used to the controls.

How novel! Also, those games tend to give you quite some leeway to eventually master a boss. Then you pick up Fifa and you just don't get used to the controls in Fifa within minutes. One look at the Fifa quicklooks should show that. You have to get to terms with the fact that you have 3 face buttons dedicated to the act of passing.

You have to realize that Fifa doesn't wants you to hold these buttons for more than 0,3 seconds, which is very unusual in gaming. Especially when that means that the shooting bar on screen should not be filled. Jeff never gets taught to not do that and therefore never scores.

Then you have to learn that holding shoulder buttons modify all the face buttons in a few different ways and suddenly you are able to deliver powerful driven shots or extremely curly balls by holding a button for a bit longer.

Your position compared to the ball and the modifier you have held matters. Whether you are running towards it or jogging towards the ball matters. There are like 60 skillmoves you can use by flicking the right stick around and pressing facebuttons in the middle, but only are actually 'must-know' moves. And naturally there's still the ominous idea behind Fifa that the opponent cheats to create close games if you do well.

Legendary fifa also turns into a 'range' game. There's no leeway like there is in souls games, if a player is in range to tackle you, he will successfully do it, so you need to constantly move the ball around the pitch at a high tempo to make sure that the opponent never ends up in your range. Which is naturally easier for a CPU to measure out than a human who has to squint at the playfield and depend on his intuition.

Don't get me wrong, if you grew up playing Fifa, you can get very comfy with it and do well online. There's a reason this game franchise is huge and kids are able to pick it up and love it.

But it's not something you can just jump into and expect to do well in on the highest difficulty within a few days. Million dollar challenge. I am saying that fifa require more skills so can we retire the whole dark souls thing is cool? More to come in the far cry 5 review. Before end of day EST. I think i'd go for the Dark Souls run. But i've also not played Fifa for the last 5-ish years so despite knowing an above-average amount of those games, i'm not able to go in and immediatly do well at the higher difficulties.

Dark Souls is way cooler than Fifa so no i won't 'retire' liking that series. If difficulty was all that mattered, people would brag about beating those coin-gobbling arcade games from the 80's in Clearly Dark Souls has more to it than just difficulty. Sports games have more varied and adjustable mechanics that can be more easily cranked to give players an artifical sense of difficulty, yes. Guitar Hero and DDR are also harder with cheats and super speed on.

User Info: MaverikGuyver. Best advice I can give is learn the 'safe moves'. Moves that have low start up frames and minimal recovery. Its very temping to use your favourite flashy moves but more often then not they will be blocked and horrendously punished. If you want to unlock the characters go to quick battle and find the lowest ranked versions of those characters.

All can be Sound at C3 or below but some require you get a 3 or 5 win streak before they appear. With random select I can use everyone's moves! User Info: MeanGreenLuigi. User Info: BoSnerdly. What he said I totally agree!! More topics from this board People online in ? Idk how to use custom characters..? General 2 Answers How do or when do i unlock the wings that they showed in the trailer?

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